mobile attribution
LAST TOUCH ATTRIBUTION
FIRST TOUCH ATTRIBUTION
NONDIRECT LAST ATTRIBUTION
LINEAR ATTRIBUTION
TIME DECAY ATTRIBUTION
media mix modeling

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ALTERNATIVE ATTRIBUTION MODELS

There’s More Than Just The Last Click

Mobile app tracking relies exclusively on one attribution model - Last Touch Attribution. Web advertisers had more options of attribution. Owning the domain (literally) allowed Advertisers to capture all inbound data and construct an attribution model suited to their own product and user funnel. 

While Mobile App Tracking only allows developers to use Last Touch attribution, we wanted to introduce you with the various attribution models out there.

 

First Touch Attribution

First Touch is similar to Last Touch, in that it gives 100% of the credit to one single ad engagement. 

For example, if a user first finds your business on Unity, but engages with ads across several other vendors, then Unity gets all of the credit for any conversion that happens after that engagement.

 

Pros & Cons of First Interaction Attribution

  • The main reasoning of using First Click attribution is how simple and straightforward it is. 

  • However, this model ignores the influence of any potentially important marketing channels that occur down the funnel.

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Media Mix Model

Media Mix Modeling or Marketing Mix Modeling or in short: MMM is a statistical method to estimate the impact of various marketing tactics on sales in order to better forecast and come up with a better marketing strategy.

The method was developed in econometrics for the consumer packaged goods industry and has become common with brand cross platform Advertisers in the last years.

When a user clicks an ad, advertisers display an App Store product screen with signed parameters that identify the ad campaign. If a user installs and opens an app, the device sends an install validation postback to the ad network. The Apple-signed notification includes the campaign ID but doesn’t include user- or device-specific data. The postback may include a conversion value and the source app’s ID if Apple determines that providing the values meets Apple’s privacy threshold.

 

Multi Touch Attribution

Multi Touch attribution promises Advertisers with giving all steps in the user path some portion of the credit for generating a conversion.

This model require data science and machine learning for an Advertiser to correctly create a time series based on as much historical data as possible.

 

Multi-Touch attribution is not possible for mobile apps.

  • iOS14.5 deprecates unlimited access to IDFA, not allowing attribution to happen on a user level. You can read more about this here.  

  • Some of the largest ad platforms (Facebook, Google, Twitter, Snapchat, Amazon, Pinterest, TikTok) operate as “walled gardens”, not providing any access to raw level data (impressions, clicks) making the ability to create a multi-touch model impossible

Wherever the IDFA was not passed (for example: Mobile Web inventory, or when Limit Ad Tracking was enabled), attribution providers relied on fingerprinting mechanics to match between an impression/click and an install once their SDK was triggered.

 

With both IDFA and Fingerprinting limitations – Attribution as we knew it is gone.

 

Attribution & Aggregated Reporting 

During the Apple WWDC event in June 22nd, Apple also announced an attribution solution for developers – SKAdnetwork 2.0 (“SKAd”)

SKAd offers an elegant approach to Attribution without invading users’ privacy.

The API involves three participants:

·   Ad networks that sign ads and receive install notifications when ads result in conversions

·   Source apps that display ads provided by the ad networks

·   Advertised apps that appear in the signed ads

 

Ad networks must register with Apple, and developers must configure their apps to work with ad networks. 

The following diagram describes the path of an install validation. App A is the source app that displays an ad. App B is the advertised app that the user installs.

Attribution with no Device identification

Device identifiers acted as the key for tracking and attribution.

Unlike Websites, where Advertisers control their own domain (literally) – Apps required the help of a 3rd party tool to handle tracking and attribution.

 

The graph below demonstrates the tracking & attribution process:

Last Touch Attribution

Last Touch Attribution, also referred to as last-click, is an attribution model which gives 100% credit to the last ad a user interacted with before conversion. 

Example: A user finds the app Featured on the app store and installs it. The user clicked an ad on Twitter for your app a week prior to downloading, but didn’t install. In this example - Twitter will get 100% credit for the install.

 

Pros & Cons of Last Interaction Attribution

  • Last touch attribution is the easiest to implement and evaluate.

  • Last touch attribution works in real time.

  • The downside is that this model ignores everything that happens before the final touch. The engagement and touch points prior to that last touch will be just as important.

  • This model commonly causes over-attribution and over-crediting paid media for results that would have been organically achieved without paid media activities.

Time Decay Attribution

Time Decay attribution is similar to Linear attribution. Spreading the credit across multiple engagements. Unlike Linear attribution, the Time Decay model also takes into consideration when each touchpoint occurred.

User Engagements that occur closer to the time of conversion have more value attributed to them. The first engagement gets less credit, while the last engagement will get the most.

 

Pros & Cons of Time Decay Attribution

  • If a user funnel requires “relationship building” to a product or service,  using Time Decay attribution can be a helpful way to attribute conversions.

  • Obviously, this model does not operate in real time.

Linear Attribution

With a Linear attribution model, the credit for a conversion is split equally between all the vendors and ad engagements the user had prior to conversion.

If a user interacts with ads on Unity, sees a video on YouTube, clicks a playable ad served via Liftoff, sees an ad on their Facebook social feed, and clicks an ad on Twitter before installing your app -  All 5 touchpoints gets equal credit of 20%

 

Pros & Cons of Linear Attribution

  • Linear attribution provides a more balanced view at the marketing funnel.

  • However, it means it assigns equal importance to everything.  

  • Linear attribution cannot operate in real time, as only once conversion happens can the model assign values to all participants. 

Last Non-Direct Interaction Attribution

The Last Non-Direct Interaction Attribution Model seems odd, but is a very useful model, especially to eliminate attribution fraud. While 100% of the value is still assigned to a single ad engagement, attributing to the engagement before the last one may eliminate a bias towards attribution gaming. 

Direct downloads (Organics, Search) happen when users go directly to your app by search or clicking an icon of your app within the app store menus, which means this visitor already knows about your company.

How did they learn about your app? What prompted them to go to your app page? By ignoring the last click, you can better understand the influence of your marketing channels.

 

Pros & Cons of the Last Non-Direct Click Model

  • As mentioned above, eliminating direct clicks makes this a more insightful model than last interaction. 

  • However, it still assigns 100% of the value to one ad engagement. 

  • If users had multiple touch points prior to that last non-direct click, those are completely ignored.

Incrementality measurement does not assume to replace attribution. Incrementality measurement relies on last-touch attribution data to indicate if paid and/or attributable conversions had any value to the Advertiser or if the attributable conversions are cannibalizing the organic new user base or the user base arriving from other paid media sources. 

Incrementality attribution can provide insights in granular levels over campaigns, demographics, vendors, geo location, contextual features. These insights can be used in an operational - tactical level.

As this form of measurement operates simultaneously to attribution, Advertisers can forward or stream conversions and ad spend data from any platform used to understand the true value of their spend, including non digital mediums such as TV , Radio and obviously - Digital.

Incrementality measurement requires a heavy investment into technology, utilizing causal inference algorithms, difference in different techniques, concepts from game theory, market seasonality data, disrupted time series and machine learnings to come up with the right hyperparameters to provide actionable insights for the Advertiser to consider.

 

Incrementality Testing in Retargeting

A common misunderstanding of incrementality is the utilization of “incrementality testing” only for reattribution (or retargeting) activity, where media vendors use a randomized control group and serve those with ghost ads showing that the segment being served normal ads does perform better. This type of testing still utilizes Last-Touch attribution , thus making the result of the test skewed. 

 

 

INCRMNTAL is an incrementality measurement platform providing Advertisers with , incrementality and cannibalization scores over their campaigns, ad networks and any marketing activity to unlock the full value of their marketing budget. 

If you want to learn more, visit INCRMNTAL or book a demo today!

Media Mix Models require historical data to have any helpful outputs. Often, the data needs to include external influencing factors such as competitors activity, product launches, financial events, weather and any major event that may have influenced the performance of a product (i.e. during an Olympics year, more people buy sport goods).

Due to these requirements - Media Mix Models work best for refining a strategy, expecting influencing factors such as changes in the media mix and/or external factors to help understand what would be the best media mix to market a product over time.

Media Mix does not work well for new product launches, as without historical data - there are simply too many unknown variables.

B2B2C brands (i.e. consumer goods, retail, consumer electronics) often must rely on Media Mix Modeling to analyze the effectiveness and impact of their paid marketing activities. 

Attempts to use a simple version of Media Mix Modeling are tested regularly by Advertising being turned off completely , allowing Advertisers to analyze sales activities with no Advertising in place - however, switching off all Advertising is extremely hurtful to most Advertisers as while doing so - competition may consume market share, thus, hurting long term brand equity for an Advertiser experimenting with turning off the lights across all marketing activities. 

 

Incrementality Measurement

Incrementality measurement a method to understand the true value of Advertising spend. It is more operational and tactical than Media Mix modeling , but is not as granular nor real time as Last Touch attribution.